A sample product render for La Colombe Coffee. I aimed to use a lot of simulations and effects commonly used in product work and commercials, such as slow motion condensation. All of the modeling, simming, and sculpting was done in C4D, with texturing in Photoshop and rendering in Redshift.
A simple walk cycle animation for a wolf character I created and animated myself as an exercise. The cycle is based on a combination of wolf and German Shepherd walking gaits. The character sculpt was created in ZBrush, texturing in Substance Painter, rigging and animation in C4D, and rendering in Redshift.
A personal project creating a fake title screen for a nonexistent TV show, titled 'Sea of Dragons'. The title animations are inspired by animated title sequences such as Game of Thrones, Beowulf: Return to the Shieldlands, Black Sails, and Westworld.
This project in particular is inspired by The Last Kingdom, Vikings, and Assassin's Creed Valhalla and the time period they're set in, with Viking and Saxon influences and imagery. To maintain visual consistency and help emphasize this feel, the texturing for the assets is done primarily using wood and gold textures - creating a contrast between raw, rough-hewn natural elements and the polished, clean look of gold.
Modeling and sculpting for these assets has been done in Maya, C4D, and ZBrush, with texturing and rendering done in C4D and Redshift.
An experimental animation using splines and deformers in Cinema 4D. The animation is driven by noise effectors, with the goal of creating a fluid animation that has a bit of a sci-fi/technological feel to it.
Music - 'Divergent', by Ooyy.
A 3D motion graphics animation experimenting with FUI tools in Cinema 4D, and creating an X-Presso-driven timer. The aim was for this to function as something that could be seen in common media, such as sports highlights. The animation was created in Cinema 4D, and rendered in Redshift.
The full film for my senior capstone, Veidirrin, completed from January 2022-April 2023. To learn more about the film and my process, please visit the project page here!